Playstation VR


Author Reply
billdoor
Flag
Posts:3879
Comments:183
Thread Kills:158(4%)
AATG Pts:180
Star Rating
Bronze Medal
Had a play with this yesterday at a PlayStation event. I must say I was pleasantly surprised, especially having already had a go with a couple of different Rift dev kits.

The fit is great, even for us speccy types, something I just couldn't manage with the Rift. Apparently Sony had a fairly large amount of time devoted to "nose types" across the world because that was their biggest headache in developing one device that fits all.

Had a play of Eve Valkyrie, London Heist, the Kitchen demo (terrifying but all the characters had pin heads). Valkyrie is brilliant fun and I'll be buying one of the back of that unless it's ridiculously expensive. Had a nice long chat with the head of dev on Valkyrie too- apparently he wasn't telling players about the pitch and yaw controls because a few had got really bad motion sickness early on.
#1 at 09:10:37 - 09/07/2015
NewYork
Flag
Posts:5237
Comments:1481
Thread Kills:106(2%)
AATG Pts:330
Star Rating
Gold Medal
I just can't see this device being supported

Willing to be surprised but I expect it'll end up in the same forgotten niche product category as Kinect
#2 at 08:33:42 - 12/07/2015
billdoor
Flag
Posts:3879
Comments:183
Thread Kills:158(4%)
AATG Pts:180
Star Rating
Bronze Medal
TBH if it has the console version of Elite Dangerous, Eve Valkyrie, a racing game or two and maybe something like Ghost Recon, I'd be happy. Doesn't need a huge number of games to justify it's cost. I think it's a different ball game to Kinect, which was effectively just a different control method. While you can use the PS Camera and lollipop controllers, game designers don't have to- Valkyrie worked perfectly well with a normal controller :)
#3 at 10:28:43 - 13/07/2015
peej
Flag
Posts:14637
Comments:4691
Thread Kills:462(3%)
AATG Pts:400
Star Rating
Gold Medal
I will not care about this until that Star Wars VR thing is announced for it. Even the remote chance of a SW cockpit-based space / Hoth combat game in VR would be enough to garner my interest, let alone anything that properly immersively allowed you to be right in a light saber scrap
#4 at 13:41:18 - 22/07/2015
NewYork
Flag
Posts:5237
Comments:1481
Thread Kills:106(2%)
AATG Pts:330
Star Rating
Gold Medal
A lot of the games announced for this seem to be 1st person

But I feel like it would be good, better even, for 3rd person games where you control the game as normal but your neck replaces the need for the right-stick camera control.

Or for side-on 2D games (e.g. Spelunky) where you're more free to look around the game field.
#5 at 11:47:12 - 12/11/2015
billdoor
Flag
Posts:3879
Comments:183
Thread Kills:158(4%)
AATG Pts:180
Star Rating
Bronze Medal
So Oculus have fucked up by going massively over the RRP that most journos thought they'd launch at, and Palmer Lucky has hinted that the product cycle will be akin to mobile phones (annual updates?!). Lets hope Sony don't fuck it up.
#6 at 10:15:16 - 07/01/2016
NewYork
Flag
Posts:5237
Comments:1481
Thread Kills:106(2%)
AATG Pts:330
Star Rating
Gold Medal
Thing is, Rift has forever to catch on. It will be successful eventually, even if it takes years.

Playstation VR is tied to PS4 and much like Eyetoy or Move or Kinect, it's more do-or-die.
#7 at 12:40:07 - 10/01/2016
billdoor
Flag
Posts:3879
Comments:183
Thread Kills:158(4%)
AATG Pts:180
Star Rating
Bronze Medal
Amazon Canada briefly listed the PS VR at the equivalent of $800 (US). Sony have denied it was a leak of RRP but given that it's Sony... dead in the water :/
#8 at 12:32:09 - 11/01/2016
billdoor
Flag
Posts:3879
Comments:183
Thread Kills:158(4%)
AATG Pts:180
Star Rating
Bronze Medal
So, 349.99. The most affordable VR set up, both in terms of stand alone cost and total cost (system+VR set).

Anyone interested?!
#9 at 13:09:40 - 16/03/2016

home
1