Metal Gear Solid V


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Syrok
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A new MGS game was announced the other day. Having only just finished MGS4 this year, I'm definitely keeping an eye on this. Hope it has as much exposition as that.

"Gameplay"-footage here
#1 at 10:06:59 - 02/09/2012
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Is that realtime?
#2 at 22:26:39 - 02/09/2012
Flying_Pig
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Apparently so. Looks amazing!
#3 at 22:42:30 - 02/09/2012
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Extended footage with commentary

Must be the PC version
#4 at 22:48:32 - 02/09/2012
nekotcha
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Rendered on PC with 'PS3 level specs' apparently. Looks pretty good but nothing in there that seems beyond the reach of current consoles - they're doing the thing the MGS has always done and showing lots of neat graphical details in the cutscenes that you then just assume are present during gameplay even though most of them aren't. The actual gameplay section looked entirely achievable on current gen hardware, and you'd assume that with several years of development experience on the 360/PS3, Kojima's team would be able to deliver on the promise.
#5 at 10:35:43 - 03/09/2012
frod
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Ah, so it looks like this generation has one more Digital Foundry comments section meltdown to offer when the 360 version turns up running better.
#6 at 15:04:32 - 03/09/2012
peej
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frod said:Ah, so it looks like this generation has one more Digital Foundry comments section meltdown to offer when the 360 version turns up on 5 DVDs


Corrected :)
#7 at 17:07:56 - 11/09/2012
peej
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Engine tech wise, I actually thought MGS4 was definitely a step in the right direction but it all still fell apart whenever you tried to do anything vaguely spasmodic, like flicking snake from a standing to a prone position. Those lovely rendered scenes in that vid are nice, but as Neko said, you still see the jarring contrast between those scenes and the actual controlled gameplay.

I'll probably nab it. I find it quite ironic that it looks a lot like Splinter Cell, given that Splinter Cell has been struggling to become more and more like the bonkers surreality of MGS!
#8 at 17:10:28 - 11/09/2012
nekotcha
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It's very hard to make a character animate smoothly at the same time as making them responsive to the controls. In fact, I'd go as far as saying that in a game of this type (i.e. using a realistic human character moving around complex environments), the two may never be fully reconciled. The problem is that the speed at which you expect a character to turn/stand/jump at based on your inputs via the controller are many, many times quicker than a human being can actually do those things.

Add to the this the fact that players routinely change their mind halfway through one action and want to do another and it becomes a very tricky problem to solve - the speed at which an actual human can stand up, jump in the air, then crouch again, for instance, would feel infuriatingly lethargic in a game like MGS.

For what it's worth I think MGS does a better job than most at balancing the two things, although I still see where you're coming from.
#9 at 10:44:10 - 12/09/2012
peej
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Aye it's fair to say I've not actually seen it handled better in anything else really, but it's always the thing that jars me out of the transition between a cut scene and the ingame action quicker than anything else - even if they match fairly closely.

I think the Uncharted series got around it with some extremely clever transitional animation without much of a lag between sporadic actions, but I guess you're spot on, it's a tough compromise to make.

Hope the next MGS cuts down on the existential surreality bollocks. I just want a good stealthy military snakey yarn with some clever tech thrown in (I still reckon the camo suits in MGS4 were blindingly good!)
#10 at 12:18:24 - 12/09/2012
nekotcha
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I actually quite like the 'existential surreality bollocks'. :) To me it's what makes MGS games so memorable as opposed to being 'merely' very good stealth/action games. The one thing I do wish is that there were more open-ended stealth/infiltration sections in them - they always seem to open with this sort of thing and then become more linear and action-driven later on which I think is always a bit of a shame when you've built up such a great collection of equipment and weapons by that point.
#11 at 13:02:49 - 12/09/2012
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Phantom Pain trailer.

My gosh, it made me tense just watching it.

(This'd be a new Metal Gear Solid game, if you believe the convincing analysis. MGS5, even)
#12 at 08:54:50 - 12/12/2012
peej
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All the new MGS stuff has just merged into one big 'meh' for me. It was easier when they didn't have stupid sub-names and you knew Snake was going to be the main character.
#13 at 15:35:22 - 12/12/2012
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To be fair no MGS after MGS1 has featured Solid Snake (as you know him from MGS1) as the main character - each has been a swerve - be it Raiden, or Naked Snake, or the aging Old Snake.

So if anything's the norm at this point in the series, it's *not* playing as the youthful Solid.
#14 at 19:36:15 - 12/12/2012
peej
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I think this is the main problem I have with a lot of Japanese stuff. They don't really do 'simple linear storytelling' - They like to mess around with characters too much until you're never really sure if the plot is a work of genius, or the product of a completely deranged mind.

FWIW Kojima's team have been one of the few developers to wring brilliant results out of the PS3 so from the POV of playing new MGS stuff just to see what they manage with the hardware this time round, it'll definitely be something I'll take a look at. In fact all this talk makes me want to go and play MGS4 again.

#15 at 12:12:48 - 13/12/2012
frod
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Most of my games seem to be Japanese and they don't have any story at all, which is why I buy them. A good game doesn't need a story.
#16 at 12:45:27 - 13/12/2012
peej
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Well there is that. Purely from a gameplay perspective I've always liked MGS (particularly MGS 2 and 3). Four's obsession with fried eggs got on my tits a bit, but its obsession with T & A didn't :)
#17 at 13:15:40 - 13/12/2012
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#18 at 19:44:36 - 27/03/2013
nekotcha
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That Kojima eh, you gotta love 'im. Looks nice, the facial animation is a particular highlight. Also the opening hospital scenes really remind me of Second Sight. :)
#19 at 20:41:16 - 27/03/2013
repairmanjack
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Well, simplygames will see more business in the future. My copy for PS4 just arrived. No long install, straight to it.

Well... Four hours of exposition first, do we think?

Heading in!
#20 at 15:21:51 - 27/08/2015
repairmanjack
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Mother of God.

The first fifteen minutes of the prologue, alone, are worthy of a game of the year accolade. It's... amazing.

All these years of me bemoaning Kojima's lack of an editor - and he's finally made a masterpiece.
#21 at 16:06:50 - 27/08/2015
repairmanjack
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Three hours in: one percent completed. Done a mission in Afghanistan; seems quite the step up over Ground Zeroes. I'm no big fan of the series, but I can see me enjoying this, on and off, for quite some time.

(Although I'd rather they'd sent Mad Max first... and shopto can do one having screwed up my Until Dawn order. Twunts.)
#22 at 01:58:49 - 28/08/2015
repairmanjack
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Just keeps getting better and better. Loving not just how open the game is, but how you can play it pretty much however you want. No narrative interference, no linearity... It's hugely impressive.

Bodged a sniping job, last night. Was running hell for leather and getting pinned down. An unscripted sandstorm hit - looks very cool too - which let me regroup and try a new tactic.

The upgrade system is pretty compulsive.

The game it most reminds me of, when I'm charging around on horseback? Red Dead Redemption.

Seriously, I find the series uneven, but this is just about perfect in every way. And to think I was keener to get hold of Mad Max. :) (looking forward to trophies and online being unlocked properly, upon release. It's doing all kinds of weird stuff to keep it hidden from my friend list, I think. I can't even see what the trophies are, whilst playing it.)
#23 at 09:15:23 - 29/08/2015
FlexibleFeline
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Sounds great. I was going to wait until I had completed some other games, but it's getting harder to resist.
#24 at 11:03:21 - 30/08/2015
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I'm happy that this game turned out so well (in the opinions of others, I mean - I've not played it yet). Would've hurt to see this series end on a bad note.

repairmanjack's impressions getting me even more hyped for this!

The one thing that worries me is that I'm very much a "cutscene gamer" - I love story-heavy games and find cutscenes rewarding. I've heard that V is pretty much the lightest in terms of story in the main series, which is a huge positive to most, but makes me wonder if I'll have as much drive to work through the game.

Though there's no doubt I'll play this start to finish, it's like... I've been in Kojima's bizarre world for 17 years now, it's almost my duty to myself to see it end.
#25 at 11:28:10 - 30/08/2015
peej
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repairmanjack said:Mother of God.

The first fifteen minutes of the prologue, alone, are worthy of a game of the year accolade. It's... amazing.

All these years of me bemoaning Kojima's lack of an editor - and he's finally made a masterpiece.
Ironic considering how 'down' on games Konami now seem to be (money's all in leisure dining apparently!)

I sincerely hope that this isn't the last we see from Kojima - always thought he actually had a sort of twisted genius to him (and some solid gameplay elements added to each game in the MGS series, a lot of games owe MGS a bit of legacy love).

Looking forward to playing this tonight finally.
#26 at 17:53:43 - 01/09/2015

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