Funny how a game defined by constant death can make you feel so very alive.
Popzeus about Super Meat Boy
When Deadlight burst onto the scene in 2012 as part of Microsoft's Summer of Arcade (may she rest in peace) it was hailed on this very website as being one of the best 2D platformers in a good long while.
Deadlight Director's Cut has you pulling on the worn boots of gruff beardy man Randall Wayne as he has to jump, platform and puzzle his way through a whole cities worth (including sewers) of shadow infested action. Well, Tequila Works says shadows, what they really mean is zombies. Not the Romero shuffling kind either, these are the new fangled running variety.
Reaching the safe zone and your hopefully waiting family isn't easy however as Deadlight Director's Cut requires you to pull off some pixel perfect running and jumping towards the end. It lures you in quite gently, but it does ramp up to some Flashback levels of intensity eventually.
The main game will last you a good 3-4 hours, but there are hidden playable LCD arcade games (think Tiger Electronics) and other collectibles to go back and hoover up once you are done.
Deadlight Director's Cut also brings a brand new mode to the package to make sure you get your moneys worth. Survival mode sees Randall facing off against the whole zombie apocalypse as you are assaulted by the undead hordes. You have to battle them in brand new maps using any weapons you can lay your hands on, all the while using the reactive environment to your advantage. It's a fun mode that's easy to pop on for a quick blast when you fancy causing some mischief. Also new to Deadlight Director's Cut is the Nightmare Mode in which you are given one life, and one life only. You balls up and it's back to the beginning for you!
This director's cut still looks fantastic, the shadows and light playing brilliantly at 1080p to create a real sense of mood, and it takes real artistry to not obscure what you are supposed to be doing, You'll curse your hands and not the game when you meet your sticky end. Unfortunately the one thing I really hoped they'd change is still present: The awful, awful voice acting. Some characters aren't too bad, but others are like being poked repeatedly in the ears by talentless hot pokers.
If you've already rinsed the game when it came out the new modes aren't really enough for me to recommend a double-dip, but if you've never played Deadlight before there could be no better time to pick yourself up a slice of this excellent platforming adventure.